Display Name = "Oxton Coast"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 848, 7, 50, 2, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Script(["keep_all_equip"])
    Script(["set_temp_actors(819)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lest>..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Woman's Voice>Hey, wake up...\nAre you okay? Wake up..."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Uh... Uhh..."])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"dungeon_sinpi\", @volume=100, @pitch=100)"])
    Wait([60])
    ShotBalloonIcon([-1, 8, true])
    ShowPicture([5, "80_rest_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>T-This is... the coast?"])
    ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
    ShowText(["\\n<Mysterious Woman>I'm glad, you don't have any serious injury...\nYou haven't lost your memory, have you?"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Memory...?"])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I remember seeing a black vortex in the middle of my adventure.\nJust after that, I was sucked into it."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>I was swallowed inside a black vortex...\nI don't remember anything after that..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Then, I was lying here when I regained consciousness.\nBut why was I transported to the coast...?"])
    ShowPicture([5, "80_tarsa_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
    ShowText(["\\n<Mysterious Woman>Indeed... You saw the black vortex, after all...\nActually, it was the same for me."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>The same...?\nThe black vortex got you as well?"])
    ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
    ShowText(["\\n<Mysterious Woman>Yes. When I was walking outside, I got sucked into the black vortex..."])
    ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
    ShowText(["\\n<Mysterious Woman>The next thing I knew, I found myself lying here.\nI woke up before you, but that's the only difference there is between us."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>I see... Which means we're both comrades who've been involved in some strange trouble."])
    ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
    ShowText(["\\n<Tarsa>I'm Tarsa, a priestess from Comodo. And you?"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>I'm Lest... a swordsman.\nHave you ever heard of the Almighty Swordsman?"])
    ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
    ShowText(["\\n<Tarsa>Sorry, this is the first time I've heard that title..."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>I-I see...\nBy the way, what's Comodo?"])
    ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
    ShowText(["\\n<Tarsa>Never heard of it?\nIt's a pretty famous island though..."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>No... I've never heard of that place."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["...Something feels wrong.\nI feel an inexplicable sense of discomfort."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But for now, we should get out of here.\nYou never know what kind of danger there might be in a strange place you know nothing about..."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Anyway, let's move to a safer place.\nIf someone has kidnapped us, we're not safe here."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["To be frank, I don't think we've been kidnapped.\nI don't feel any sign of anyone monitoring us."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But for now, our priority is to keep ourselves safe.\nI have to protect Tarsa as well, not just myself."])
    ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
    ShowText(["\\n<Tarsa>Yeah, it might be dangerous here..."])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Anyway, let's find a human village."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus Tarsa and I have decided to move on without knowing where we're going.\nBut for now, we need to get somewhere safe and settle down..."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Um, by the way...\nCould you put some clothes on...?"])
    ShowPicture([5, "80_tarsa_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tarsa's outfit is way too revealing.\nHonestly, I can't help but look at her."])
    ShowPicture([5, "80_tarsa_st02", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["tarsa_fc1", 1, 0, 2])
    ShowText(["\\n<Tarsa>Lest... Are you shy?\nThis is a normal outfit in Comodo."])
    ShowTextAttributes(["tarsa_fc1", 1, 0, 2])
    ShowText(["\\n<Tarsa>Are you the innocent type, Lest?\nI'm sorry if I've gotten you excited."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>No, that's not it..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I wiped the sweat on my face with the back of my hand, and..."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Hm...? This is..."])
    ShowPicture([5, "iv_collabo_emb", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I notice a strange crest on the back of my hand.\nThat thing wasn't there before."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>What the..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There does not seem to be anything similar on Tarsa's hand.\nI wonder what's happening to our bodies..."])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    Script(["add_temp_actors(824)"])
    ControlVariables([1203, 1203, 0, 0, 1])
    PlayBGM(["RPG::BGM(@name=\"umi\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ControlSwitches([31, 31, 0])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Water1\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=14, @parameters=[-1, -1])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Water1\\\", @pitch=100, @volume=80)\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-1, -1])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_mermaid_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Mermaid>Oh... It's rare to find humans here.\nSince you're here, why don't you play with me...?"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>I'm sorry, but we don't have time to play.\nBut we'd appreciate it if you could tell us where we are..."])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Mermaid>Hm, so you're lost...\nWell, that's too bad, because you're never going home again♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Her tone is blatantly malicious.\nThis mermaid seems to be the kind who assaults people..."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>...She's an enemy!\nTarsa, step back."])
    ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
    ShowText(["\\n<Tarsa>I'm a dancer, I can assist you at the very least.\nI've fought sea monsters before."])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Mermaid>My, you're both full of spirit.\nI'll have plenty of fun...♪"])
    ErasePicture([5])
    BattleProcessing([0, 1315, false, false])
    ControlVariables([1203, 1203, 0, 0, 2])
    ControlSwitches([31, 31, 1])
    PlayBGM(["RPG::BGM(@name=\"umi\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>To think we would be attacked by a monster out of the blue...\nThis place seems to be more dangerous than I thought."])
    ShowPicture([5, "80_tarsa_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
    ShowText(["\\n<Tarsa>I wonder if Novissa is here as well..."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Novissa...?"])
    ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
    ShowText(["\\n<Tarsa>One of my acquaintances.\nWe were together when we got sucked into the black vortex."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Then... it wouldn't be strange to find that person around here.\nBut for now, my priority is to escort you to a safe place."])
    ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
    ShowText(["\\n<Tarsa>Yeah, that's fine.\nKnowing Novissa, I don't need to be worried..."])
    ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
    ShowText(["\\n<Tarsa>I'm sure Novissa is looking for me, too.\nRegardless of how strong the enemy might be..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Novissa... must probably be quite powerful.\nAnd I can tell that this man is very special to Tarsa."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["All the more reason to bring her back to Novissa's side..."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>...Let's go.\nThis place seems to be infested with monsters, so we have to be careful."])
    ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
    ShowText(["\\n<Tarsa>I'm not going to be a burden.\nI'll assist you, Lest!"])
    ErasePicture([5])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    GatherFollowers([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShotBalloonIcon([-1, 8, false])
    Wait([90])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>What an intricate cove...\nI really wonder if there are any humans around here."])
    ShowPicture([5, "80_tarsa_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["tarsa_fc1", 2, 0, 2])
    ShowText(["\\n<Tarsa>This place seems to be quite far from any human habitation.\nSo this isn't Comodo's coast...?"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Comodo...\nIf I remember correctly, Comodo is where you live."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["She said it's a famous island, but I've never heard of it.\nSuddenly, I had a bad feeling."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Um, Tarsa... You know Wylat, right?\nOr Eslar..."])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["tarsa_fc1", 2, 0, 2])
    ShowText(["\\n<Tarsa>Are those place names?\n...I've never heard of either of them."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>No way..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Both Wylat and Eslar are world-renowned great powers.\nThere isn't anyone who hasn't heard of those two countries, even in the countryside."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And there's a strange feeling of discomfort coming from the world itself.\nIt feels like when the cogs of a mechanism aren't functioning properly..."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Could it be...\nDo we both come from different worlds?"])
    ShowTextAttributes(["tarsa_fc1", 2, 0, 2])
    ShowText(["\\n<Tarsa>Huh...!?\nNo, that's not pos-"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>But that's all I can think of..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We both shared the knowledge of our worlds with each other and nothing matches."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Also, we drew simple world maps on the sandy beach...\nEven those were completely different."])
    ShowTextAttributes(["tarsa_fc1", 2, 0, 2])
    ShowText(["\\n<Tarsa>Unbelievable...\nSomething like this..."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>And perhaps...\nThis world is different from both mine and yours."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>It must be because of that black vortex.\nI think we were transported to another world through that."])
    ShowTextAttributes(["tarsa_fc1", 2, 0, 2])
    ShowText(["\\n<Tarsa>When you think about it... it makes sense."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Why did we get pulled into another world?\nIs it someone's trap? Or..."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Either way, the priority is to ensure our safety.\nThis place is full of monsters."])
    ShowPicture([5, "80_tarsa_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
    ShowText(["\\n<Tarsa>Hehe, you're right.\nIf we want to gather information, we have to go to a human settlement..."])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In the end, the fact that we have to get away from the coast hasn't changed.\nTarsa and I traveled on the coast, our minds full of questions..."])
    PlayBGM(["RPG::BGM(@name=\"umi\", @volume=100, @pitch=100)"])
    ControlVariables([1203, 1203, 0, 0, 3])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Looks like a cave entrance.\nThis signboard is old and hard to read..."])
    ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
    ShowText(["\\n<Tarsa>It looks like it says \"Cave to Grand Noah\"..."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Grand Noah... Sounds like the name of a very large city.\nIf we go through this cave, will we be able to reach that city?"])
    ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
    ShowText(["\\n<Tarsa>I think so.\nLet's get in there!"])
    ControlVariables([1203, 1203, 0, 0, 4])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([302, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1017, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([167, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([264, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1336, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([8, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party members have recovered all their HP and MP!"])
    Empty([])
